The idea
A path remembered incorrectly by water.
The journey follows a return toward home. The player works with familiar objects, finds safe crossings and watches everyday actions change the place around them.
Development combines creative direction, iterative gameplay work, environment studies and original field recordings. I work with AI tools and human review; concept artwork and game footage are kept clearly separate.
Current focus: make destinations clear, give actions visible consequences and build depth through varied activities, rather than longer empty walks.